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Quake 2 graphics mods
Quake 2 graphics mods








  • software renderer has been completely replaced with KolorSoft 1.1 - this adds colored lighting and fixes severe instabilities of the original implementation.
  • Vulkan renderer fixes broken warp texture effect (water, lava, slime) seen in OpenGL.
  • viewmodel weapons are no longer hidden when FOV > 90.
  • HUD elements, menus and console text are now scaled accordingly on higher screen resolutions (can be overridden with the hudscale console command).
  • console contents can be scrolled with a mouse wheel.
  • quake 2 graphics mods

  • players can now change texture filtering modes from within the video menu.
  • anisotropic filtering toggle has been added.
  • antialiasing and sample shading is now natively supported.
  • underwater vision warp effect similar to software renderer has been implemented and enabled by default.
  • 64-bit support, additional screen resolutions and DPI awareness have been added.
  • world colors have been slightly upgraded - the game's original, darker look can be toggled with the vk_postprocess console command.
  • There are, however, a few notable differences that made the cut for various reasons: The goal of this project is to maintain as much compatibility as possible with the original game - just pure, vanilla Quake 2 experience as we knew it back in 1997. This is the official Quake 2 code v3.21 with Vulkan support and mission packs included.










    Quake 2 graphics mods